is presentation is not about turning art class into a game; it is about asking what teachers can learn from game designers about structure, choice, challenge, and creative participation. The central idea is simple: curriculum is the game we design for learning. Using game design as a playful metaphor for curriculum planning, participants will examine how goals, rules, materials, constraints, feedback, and student choice can help learners explore, experiment, take risks, and make meaningful artistic decisions.
Your first year of teaching can be eye-opening, challenging, and inspiring - all in one class period! This workshop explores what I learned during my first year of teaching, including teacher calm-down-corners, boundary setting, and classroom organization. Other new teachers are invited to come and share their own experiences as part of this workshop. This workshop is designed with Year 1-3 Teachers in mind, but all are welcome.
“Teacher, what do I do?... And where do I find…?” If you are an art teacher and these questions drive you crazy, you’re not alone! My name is Brandy Ruhl and I have been an elementary art teacher for 24 years, but my passion has been rooted in the T.A.B./C.H.O.I.C.E philosophy for the past 17 years. I describe my teaching style as “teaching on the choice spectrum,” but this workshop is designed with all art teachers in mind. I will cover tips/tricks/hacks to manage art media and procedures that will save your time and sanity while actually helping your students learn to become more self-sufficient and community-focused.