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Friday October 23, 2026 9:00am - 9:50am EDT
is presentation is not about turning art class into a game; it is about asking what teachers can learn from game designers about structure, choice, challenge, and creative participation. The central idea is simple: curriculum is the game we design for learning. Using game design as a playful metaphor for curriculum planning, participants will examine how goals, rules, materials, constraints, feedback, and student choice can help learners explore, experiment, take risks, and make meaningful artistic decisions.
Speakers
Friday October 23, 2026 9:00am - 9:50am EDT
Cumming

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